The
traditional implementation of Spoofing, as viewed by the Bangkok
School of Gentlemen Spoofers is reproduced below. There are other
types of spoofing which will be detailed later.
For the virgin spoofer, the game is played thus. Assemble 4 or
more gentlemen, optimum number is 6-7, maximum 9. Locate the 'school'
in a bar with a plentiful supply of beers, wines, & spirits
(food is optional & consumption subject to rules). Elect a
chairman or spoofmaster to oversee proceedings & make judgments
on rules, fines, and unruly spoofers.
Each of the Gentlemen must equip himself with 3 coins of equal
size. The chairman will call the school to order, "When the
hands are out!" A cocktail stick is tossed to determine who
will call first. This is the signal for the spoofers to cunningly
put either 3-2-1 or no coins in his hand, clench his fist &
hold his arm out straight into the circle of fellow gentlemen
spoofers.
The gentlemen calling first (via cocktail stick determination)
makes his call. He will estimate, using his skill and judgement,
the
total number of coins held by the school. For example in a school
of six spoofers, the maximum call is 18, the minimum 0. The spoofer
obviously knows the number of coins in his hand (well, you would
think that would be the case) and can therefore narrow down the
number of possibilities.
In our example, the gentlemen is holding 2 coins, thus meaning
minimum call would logically be 2, maximum 17. However spoofers
do not call the actual numbers, but special "calls"
that represent the numbers between 0 & 27. In our example
our spoofer thinks the total is 12, and barks the appropriate
call, 'IMPERIAL.' Calls proceed in a clockwise direction, each
spoofer making his unique call until all members of the school
have called.
The gentlemen who called first now opens his hand to reveal his
(2) coins. The 5 other members follow suit & the total is
added up. In this example, the aggregate total of coins held by
all 6 spoofers was 12, IMPERIAL was the winning call. Our first
caller skillfully assessed the correct total & leaves the
school. The other 5 spoofers repeat the process. The first spoofer
out of the school is obliged to order drinks for the others.
The process of elimination is repeated until 1 spoofer is left.
This winning spoofer is honoured to pay for the round of drinks.
When championships are being played, drinks are foregone in place
of honour and points.